Muscle parasites rimworld5/15/2023 ![]() ![]() But, it does require a cumulative 300% treatment quality. Luckily, RimWorld’s Muscle Parasites don’t require special treatment outside of the usual in-game medical tending. Their rest level falls 100% (or 2 times) faster. Rest Fall Rate (+100%) Essentially, this means a pawn infected with Muscle Parasites gets tired twice as quickly as an unaffected colonist. Just from the base move speed of 4.6 cells per second, this means a pawn affected only by Muscle Parasites slows down to a move speed of 3.22 cells per second. Move Speed (-30%) Muscle Parasites make an infected colonist move slower by -30%. Manipulation (-30%) A -30% reduction to Manipulation means a pawn infected with Muscle Parasites becomes less able to interact with objects, making them less effective at performing tasks. So, if a colonist is already in pain on top of contracting Muscle Parasites, it only makes things worse and pushes them closer to a mental break. ![]() Also, a high amount of pain negatively affects a pawn’s Mood. If a pawn’s pain level meets or exceeds their Pain Shock Threshold (base 80%), they’ll go into shock and become unable to move. Pain (+20%) An increase of +20% to a colonist’s Pain capacity causes a negative affect on their Mood and consciousness. Let’s break each of these down so you have a better idea of why a pawn contracting Muscle Parasites (or any disease for that matter) in RimWorld is bad for your colony. Once a colonist gets infected with this disease, that’s all the worse it’ll get. Luckily and unlike some other diseases in RimWorld, Muscle Parasites don’t progress through worsening symptoms. Specifically, how Muscle Parasites affects a RimWorld colonist in the following ways: This disease also increases pain which affects a colonist’s mood. While not fatal, RimWorld’s Muscle Parasites reduces a colonist’s work efficiency by reducing their manipulation capacity and movement speed stat. What Do Muscle Parasites Do to Colonists? This non-fatal disease simply makes performing tasks harder for an infected colonist.īasically, Muscle Parasites is one of the options which can happen during the Disease event. Muscle Parasites is an in-game Disease event representing a colonist becoming infected by small, parasitic creatures. What’s in this article:įirst off, let’s break down what the Muscle Parasites disease is in RimWorld. This article goes over how Muscle Parasites work in RimWorld and how to cure this disease. What are Muscle Parasites in RimWorld? What do they do to colonists? How do you get rid of them? Muscle Parasites is one of the latter diseases but it’s still annoying to deal with. Some are fatal while others simply debilitate your colonists. Planting healroot or making other long term plans might be wise at the first sign of this disease.Any disease in your game of RimWorld is usually a cause for concern, especially early in your game. ![]() Treatment will slow progression or prevent pain from increasing, but will not reduce the duration or positive boosts.īecause of the long duration of this disease and the need for frequent treatment, this can place a long-term strain on medical supplies. Treatment can be applied every 48 ingame hours (2 days, or 120,000 ticks ( 33.33 mins)). The only cure for this disease is time it will fade in 1-2 quadrums. Severity decreases by up to 100% per day when tended actual rate depends on treatment quality.Severity increases by 0.25 per day when not tended.Severity increases when left untended, and slows or regresses once tended. Note: The second stage is only an increase in pain, there is no additional stat boosts over early stages You can install the painstopper implant, inject them with Go-juice, or use the Painblock psycast to negate the pain, making them mobile. Note that the pain will incapacitate pawns with the Wimp trait. The mechanites will only be cured with time, and will remain for the same length regardless of what you do. Treatment does not cure the disease, it only prevents the pain from worsening. However, this "disease" remains a net positive, if you can handle the sleep. The pain's Consciousness reduction will slightly reduce a pawn's actual effectiveness, and gives negative moodlets to most colonists. Fibrous Mechanites give massive boosts to various stats, but also give a large modifier to Rest Fall Rate. ![]()
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